Alignment: any good
HD: d6 --down from d8, since the class has 1/2 BAB progression
Skills: Craft, Diplomacy, Handle Animal, Heal, Knowledge (nature), Knowledge (religion), Profession, Sense Motive, Spellcraft, Survival
Skill points: 4 + Int modifier
1st level: BAB 0, Fort: +2, Ref: 0, Will: +2; Special: Orisons, Spellcasting, Healing Hands, Spontaneous Casting (cure), Healing Wave (1d6)
2nd level: BAB +1, Fort: +3, Ref: +0, Will: +3; Special: Skill Focus (Heal), Healing technique
3rd level: BAB +1, Fort: +3, Ref: +1, Will: +3; Special: Healing Wave (2d6)
4th level: BAB +2, Fort: +4, Ref: +1, Will: +4; Special: Healing technique
5th level: BAB +2, Fort: +4, Ref: +1, Will: +4; Special: Healing Wave (3d6)
6th level: BAB +3, Fort: +5, Ref: +2, Will: +5; Special: Healing technique
7th level: BAB +3, Fort: +5, Ref: +2, Will: +5; Special: Effortless healing; Healing Wave (4d6)
8th level: BAB +4, Fort: +6, Ref: +2, Will: +6; Special: Unicorn companion; Healing technique
9th level: BAB +4, Fort: +6, Ref: +3, Will: +6; Special: Healing Wave (5d6)
10th level: BAB +5, Fort: +7, Ref: +3, Will: +7; Special: Advanced techniques, Healing technique
11th level: BAB +5, Fort: +7, Ref: +3, Will: +7; Special: Improved Healing Hands, Healing Wave (6d6)
12th level: BAB +6/+1, Fort: +8, Ref: +4, Will: +8; Special: Healing technique
13th level: BAB +6/+1, Fort: +8, Ref: +4, Will: +8; Special: Healing Wave (7d6)
14th level: BAB +7/+2, Fort: +9, Ref: +4, Will: +9; Special: Healing technique
15th level: BAB +7/+2, Fort: +9, Ref: +5, Will: +9; Special: New limb; Healing Wave (8d6)
16th level: BAB +8/+3, Fort: +10, Ref: +5, Will: +10; Special: Healing technique
17th level: BAB +8/+3, Fort: +10, Ref: +5, Will: +10; Special: Healing Wave (9d6)
18th level: BAB +9/+4, Fort: +11, Ref: +6, Will +11; Special: Healing technique
19th level: BAB +9/+4, Fort: +11, Ref: +6, Will: +11; Special: Healing Wave (10d6)
20th level: BAB +10/+5, Fort +12, Ref: +6, Will: +12; Special: New life, Healing technique
Spells Per Day:




